Super Fantan (Club w)

Traditional Fan Tan is played with white buttons, a cup and a wand. The dealer will
cup some buttons, remove the cup and start dividing them in groups of 4. The number
of buttons left in the last group will be 1,2,3 or 4 and this will be the game result.

“Super Fan Tan” is an adaptation which instead of white buttons, it uses the 12 cards
dealt on a Live Three Pictures table as the basis for result. Each card represents a
value (refer table below) and the value of all 12 cards will be added up, divide by 4 to
produce the game’s winning number (1,2,3 or 4).

2D View

Rules of the Game

Traditional Fan Tan is played with white buttons, a cup and a wand. The dealer will cup some buttons, remove the cup and start dividing them in groups of 4. The number of buttons left in the last group will be 1,2,3 or 4 and this will be the game result.

“Super Fan Tan” is an adaptation which instead of white buttons, it uses the 12 cards dealt on a Live Three Pictures table as the basis for result. Each card represents a value (refer table below) and the value of all 12 cards will be added up, divide by 4 to produce the game’s winning number (1,2,3 or 4).

The represented values of the poker cards are as below:

  • A: 1
  • 2: 2
  • 3: 3
  • 4: 4
  • 5: 5
  • 6: 6
  • 7: 7
  • 8: 8
  • 9: 9
  • 10: 10
  • J: 11
  • Q: 12
  • K: 13

“Super Hand” Feature
A system randomised 12-faced dice (number 1 to 12) will be rolled shortly after the betting timer is closed for each hand. If the number appeared on the dice is number 9 or 8, this hand will be deemed as a “Super Hand” and all players wagering on Fan Bet  shall benefit from the improved odds (refer to payout list for “Super Hand” below).

Bet Options
1. Fan Bet:
A bet of Single number. Pays 2.85:1

Fan Win if result is
Fan 1 1
Fan 2 2
Fan 3 3
Fan 4 4

2. Nim Bet:
A bet of two numbers, one indicated as win and the other push. Pays 1.90:1

Nim Win if result is Push if result is
1 Nim 2 1 2
1 Nim 3 1 3
1 Nim 4 1 4
2 Nim 1 2 1
2 Nim 3 2 3
2 Nim 4 2 4
3 Nim 1 3 1
3 Nim 2 3 2
3 Nim 4 3 4
4 Nim 1 4 1
4 Nim 2 4 2
4 Nim 3 4 3

3. Kwok Bet:
A bet of two numbers, any of which win. Pays 0.95:1

Kwok Bet Win if result is
1 & 2 1 or 2
1 & 4 1 or 4
2 & 3 2 or 3
3 & 4 3 or 4

4. Odd Bet:
Odd bet wins when the result is 1 or 3. Pays 0.95:1

5. Even Bet:
Even bet wins when the result is 2 or 4. Pays 0.95:1

6. Small Bet:
Small bet wins when the total value of the 12 cards add up to  24 – 82. Pays 1:1.  Wagers on Small lose half when the total value adds up to 83, 84 or 85.

7. Big Bet:
Big bet wins when the total value of the 12 cards add up to 86 – 144. Pays 1:1. Wagers on Big bet lose half when the total value adds up to 83, 84 or 85.

8. Tie Bet:
Tie bet wins when total value of the 12 cards add up to 83, 84 or 85. Pays 7:1.

Payouts

No. Bet Type Payout
1. 1 Nim 2 1.90:1
2. 1 Nim 2 1.90:1
3. 1 Nim 3 1.90:1
4. 1 Nim 4 1.90:1
5. 2 Nim 1 1.90:1
6. 2 Nim 3 1.90:1
7. 2 Nim 4 1.90:1
8. 3 Nim 1 1.90:1
9. 3 Nim 2 1.90:1
10. 3 Nim 4 1.90:1
11. 4 Nim 1 1.90:1
12. 4 Nim 2 1.90:1
13. 4 Nim 3 1.90:1
14. Kwok 1 & 2 0.95:1
15. Kwok 1 & 4 0.95:1
16. Kwok 2 & 3 0.95:1
17. Kwok 3 & 4 0.95:1
18. Odd 0.95:1
19. Even 0.95:1
20. Small 1:1 (Lose half when Tie)
21. Big 1:1 (Lose half when Tie)
22. Tie 7:1

“Non Super Hand”

No. Bet Type Payout
1 Fan 1 2.85:1
2 Fan 2 2.85:1
3 Fan 3 2.85:1
4 Fan 4 2.85:1

“Super Hand”

No. Bet Type Payout
1 Fan 1 3:1
2 Fan 2 3:1
3 Fan 3 3:1
4 Fan 4 3:1

Terms & Conditions:

  1. Burn Cards
    • 4 cards will be skipped before the start of every hand.
    • Reconstruction of cards will be carried out if any mistake in card burning procedure was discovered before Player 1’s second card.
    • Management reserves the rights to void the erroneous hand.
  2. Exposed card
    • Any exposure of in-game cards (less burn cards) during bets offering will result in voiding of hand
    • Appropriate action will be taken by management for exposed cards during shuffling, depending on the stage of shuffling and number of exposed cards.
  3. Dropped cards
    • Cards that fall outside of the camera visual during shuffling, burning and scooping will be picked up and reused.
    • Cards that fall outside of camera visual during dealing will be reused only if it was exposed before getting out of sight. Otherwise, the particular hand will be voided.
  4. Wrong dealing sequence or placement of cards
    • Reconstruction of actual cards will be carried out if error was discovered before submission
    • Result will be edited if dealer dealt in the sequence from Player 3 -> Player 2 -> Player 1 -> Dealer for the entire hand. Settlement will swap the result of Player 1 with Player 3.
    • Management reserves the rights to void erroneous hand
  5. Cards jammed in shuffling machine
    • In circumstances when cards are jammed in the shuffling machine during dealing of the game , management reserves the rights to void the hand.
  6. Accidental clearance of cards from shuffling machine
    • In the event if balance cards of the in-game deck is cleared out from shuffling machine (due to machine fault or human error), management reserves the rights to void the hand.